Developer: Alexander Bruce
Released on Jan 31, 2013
Antichamber is a 1st person puzzle game known for twisting the boundaries of reality using confined spaces and color-coded blocks, designed in a style similar to Escher’s. It’s one psychologically trippy game that makes the player doubt what they’re seeing. Branching paths and endless hallways are everywhere, creating a sense of disorientation for those who just want to reach the end.
Genre: An Indie Puzzle-Adventure Game
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Is Realism Important in Video Games?
A thoughtful discussion by Paul Gestl
People play video games because they want to experience things they can’t do in real life. But contrary to popular opinion, that doesn’t seem to be the path the current gaming industry is heading towards. This is probably a response to the outcry by mainstream journalists and feminists alike who want to see more relatable female characters.
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The Stanley Parable
Developer: Galactic Cafe
Publisher: Same as Above
Released on Oct 17, 2013
When the live demo of The Stanley Parable was released, it began as a game design test where the player was guided by an omnipresent narrator as he or she tours the inside of a corporate building, being lead into multiple rooms through a 1st person perspective. The narrator soon gains self-awareness of the fact that we are inside his game which is all about making “choices”.
Genre: An Adventure-Indie Game
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Invisible, Inc. Tactical Espionage
Developer: Klei Entertainment
Publisher: Same as above
Released on May 12, 2015
Many kids like to pretend they are secret agent spies who can waltz straight into an enemy base and fool the guards into believing that they saw nothing in the first place. While becoming a real spy may take years of training unlike what happens in the movie, Spy Kids, the game Invisible, Inc. turns this fantasy into reality with a simple download off of Steam.
Genre: An Action-Strategy Game
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Dragon Age: Origins-Ultimate Edition
Publisher: Electronic Arts
Released on Nov 06, 2009
To this day, Dragon Age is truly one of my favorite games of all time. I’ve decided to critique Dragon Age: Origins on an unbiased level. I will only cover content derived from the core Dragon Age game and an overview of the playable side stories. Due to its sheer size, I must split this review into two parts, in order to do this game justice.
Genre: Open World Fantasy RPG
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