Developer: Little Cat Feet
Released on Dec 08, 2016
OneShot is an eerie, top-down exploration game taking place in a slowly-decaying world, in need of a new sun to restore its light. You will help guide Niko, a lost cat-child on their pilgrimage to the tower, to put the lightbulb back where it belongs before it’s too late. The game knows you are god and Niko is the messiah of this world. But is it truly worth saving? Remember, you only have one shot at this.
Genre: Indie Adventure Game
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The Floor is Jelly
Developer: Ian Synder
Publisher: Same Dude
Released on May 30, 2014
Imagine a world where everything is made of jello, a delectable dessert that never stops jiggling. It sounds like a pipe dream, but not in this game! The Floor is Jelly features hours of amusement in a series of environments purely crafted from jello: the walls are thick and bouncy, the water appears solid but flowing, and the platforms exhibit a fluid motion which defies Newtonian physics.
Genre: Indie 2-D Platformer
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Released on Sep 17, 2012
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy is the fastest RPG on the planet in which the hero must save the world in 30 seconds. Noire the dark magician is up to his old tricks again, traveling across the land to teach the Spell of Destruction to others, converting them into Evil Lords in the process. As the one true hero, the fate of the world rests in your hands.
Genre: Action RPG
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Written by Paul Gestl
We all know the worn-out descriptor for a game being challenging is when it’s dubbed ‘The Dark Souls of X.’ Many gamers groan at this statement, but the fact remains, that kind of reputation is well-earned for games that do have a hard mode. In a sense, Dark Souls is a game that knows how to do difficulty the right way.
To elaborate, Dark Souls has just the right amount of challenging gameplay. Let’s take a look at the ways that games are made more difficult. In all the games I’ve seen, there are 3 methods that videogames employ to raise the difficulty level: They are the Number Changes, AI Scaling, and Challenge Conditions.
Continue reading “No matter how difficult, you can still beat any Game”
Developer: Alexander Bruce
Released on Jan 31, 2013
Antichamber is a 1st person puzzle game known for twisting the boundaries of reality using confined spaces and color-coded blocks, designed in a style similar to Escher’s. It’s one psychologically trippy game that makes the player doubt what they’re seeing. Branching paths and endless hallways are everywhere, creating a sense of disorientation for those who just want to reach the end.
Genre: An Indie Puzzle-Adventure Game
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