Developer: Toby Fox
Publisher: The Annoying Dog
Released on Sept 15, 2015
Undertale is the one fangame RPG I’ve been longing to talk about at length. The only thing stopping me was the extreme hype thrown around by the fanbase. Though I have to admit, “Undertale has a unique battle system resembling top-down bullet-hells, except nobody has to die in this one.” The monsters will certainly keep you entertained with their dry sense of humor.
Warning: Spoilers Beyond This Point!
Continue reading A Throwback to Undertale
Treasure chests are abundant in the land of Albion. It’s almost as if someone unwittingly left their potions, scary tattoo cards, bags of gold, resurrection vials, low-tier weapons, and even outfit pieces just lying around. But to the wandering hero, they could find Ages of Might, Will, or Skill potions for a permanent exp boost.
Continue reading Fable Anniversary Continued
Developer: Lionhead Studios
Publisher: Xbox Game Studios
Released on Sep 12, 2014
Fable Anniversary is a fully-remastered rendition of Fable: The Lost Chapters using the Unreal engine, giving the original 2005 game a fresh new coat of paint. After 20 years, long-time Fable fans will once again, get to relive the birth of a legendary hero, in their own image. And his destiny will be carefully molded through the player’s actions: through committing a series of good or evil deeds.
Genre: A Single-Player Fantasy RPG
Continue reading Fable Anniversary Review
by Paul Gestl
Games let us become heroes of our time. We fight the bad guys, find true love, and save the world, all in a day’s work. But before we do any of that, we have to pick a hairstyle that looks like a badass anime protagonist, hopefully without having to buy any DLCs.
Character customization has become a staple of many RPGs and other sorts of games that you wouldn’t expect as an option. But in reality, what does a bunch of attractive aesthetics actually do for players of a game?
Continue reading Do you make a game better?
From a technical standpoint, next to nothing.
Developer: Alexander Bruce
Released on Jan 31, 2013
Antichamber is a 1st person puzzle game known for twisting the boundaries of reality using confined spaces and color-coded blocks, designed in a style similar to Escher’s. It’s one psychologically trippy game that makes the player doubt what they’re seeing. Branching paths and endless hallways are everywhere, creating a sense of disorientation for those who just want to reach the end.
Genre: An Indie Puzzle-Adventure Game
Continue reading Antichamber Review