Hey everyone! I haven’t been blogging as frequently because I got accepted for a full-time position at an environmental science lab. I also went back and edited some of my old anime art by referencing a few anatomy tutorials I found on DeviantArt. I did end up creating some Pokémon fanart after finishing the remakes of Gens 1 and 2.
I will be continuing my playthrough of Pokémon Black since Gen 5 changed up the predictable storytelling formula and actually questioned the concept of capturing Pokémon just for the sake of battling. I’m aware Gen 5 received a lot of hate from fans who thought the Pokémon designs were ugly, but I think Pokémon should be judged by its gameplay instead.
Continue reading Why I haven’t been Updating as Often
Developer: Last Day of Work
Publisher: Same as Above
Released on Sep 27, 2007
Plant Tycoon is my go-to waiting game right before finals week. It is a relaxing gardening simulator where you grow and nurture plants, then crossbreed mature ones to produce new offspring. Being a gardener, the goal is to pollinate different species of plants until you finally discover the six magical plants to restore the ecological balance to the island of Isola.
Genre: Casual Sim
Continue reading Plant Tycoon Review
Developer: Toby Fox
Publisher: The Annoying Dog
Released on Sept 15, 2015
Undertale is the one fangame RPG I’ve been longing to talk about at length. The only thing stopping me was the extreme hype thrown around by the fanbase. Though I have to admit, “Undertale has a unique battle system resembling top-down bullet-hells, except nobody has to die in this one.” The monsters will certainly keep you entertained with their dry sense of humor.
Warning: Spoilers Beyond This Point!
Continue reading A Throwback to Undertale
Written by Paul Gestl
We all know the worn-out descriptor for a game being challenging is when it’s dubbed ‘The Dark Souls of X.’ Many gamers groan at this statement, but the fact remains, that kind of reputation is well-earned for games that do have a hard mode. In a sense, Dark Souls is a game that knows how to do difficulty the right way.
To elaborate, Dark Souls has just the right amount of challenging gameplay. Let’s take a look at the ways that games are made more difficult. In all the games I’ve seen, there are 3 methods that videogames employ to raise the difficulty level: They are the Number Changes, AI Scaling, and Challenge Conditions.
Continue reading “No matter how difficult, you can still beat any Game”
Treasure chests are abundant in the land of Albion. It’s almost as if someone unwittingly left their potions, scary tattoo cards, bags of gold, resurrection vials, low-tier weapons, and even outfit pieces just lying around. But to the wandering hero, they could find Ages of Might, Will, or Skill potions for a permanent exp boost.
Continue reading Fable Anniversary Continued