“No matter how difficult, you can still beat any Game”

Written by Paul Gestl

We all know the worn-out descriptor for a game being challenging is when it’s dubbed ‘The Dark Souls of X.’ Many gamers groan at this statement, but the fact remains, that kind of reputation is well-earned for games that do have a hard mode. In a sense, Dark Souls is a game that knows how to do difficulty the right way.

To elaborate, Dark Souls has just the right amount of challenging gameplay. Let’s take a look at the ways that games are made more difficult. In all the games I’ve seen, there are 3 methods that videogames employ to raise the difficulty level: They are the Number Changes, AI Scaling, and Challenge Conditions.

Continue reading “No matter how difficult, you can still beat any Game”

Fable Anniversary Continued

Treasure chests are abundant in the land of Albion. It’s almost as if someone unwittingly left their potions, scary tattoo cards, bags of gold, resurrection vials, low-tier weapons, and even outfit pieces just lying around. But to the wandering hero, they could find Ages of Might, Will, or Skill potions for a permanent exp boost.

Continue reading Fable Anniversary Continued

Fable Anniversary Review

Fable Anniversary

Developer: Lionhead Studios
Publisher: Xbox Game Studios
Released on Sep 12, 2014

Fable Anniversary is a fully-remastered rendition of Fable: The Lost Chapters using the Unreal engine, giving the original 2005 game a fresh new coat of paint. After 20 years, long-time Fable fans will once again, get to relive the birth of a legendary hero, in their own image. And his destiny will be carefully molded through the player’s actions: through committing a series of good or evil deeds.

Genre: A Single-Player Fantasy RPG

Continue reading Fable Anniversary Review

Do you make a game better?

by Paul Gestl

Games let us become heroes of our time. We fight the bad guys, find true love, and save the world, all in a day’s work. But before we do any of that, we have to pick a hairstyle that looks like a badass anime protagonist, hopefully without having to buy any DLCs.

Screenshot by IG/CC BY 2.0

Character customization has become a staple of many RPGs and other sorts of games that you wouldn’t expect as an option. But in reality, what does a bunch of attractive aesthetics actually do for players of a game?
From a technical standpoint, next to nothing.

Continue reading Do you make a game better?

Antichamber Review

Antichamber

Developer: Alexander Bruce
Publisher: Demruth
Released on Jan 31, 2013

Antichamber is a 1st person puzzle game known for twisting the boundaries of reality using confined spaces and color-coded blocks, designed in a style similar to Escher’s. It’s one psychologically trippy game that makes the player doubt what they’re seeing. Branching paths and endless hallways are everywhere, creating a sense of disorientation for those who just want to reach the end.

Genre: An Indie Puzzle-Adventure Game

Continue reading Antichamber Review