“No matter how difficult, you can still beat any Game”

Written by Paul Gestl

We all know the worn-out descriptor for a game being challenging is when it’s dubbed ‘The Dark Souls of X.’ Many gamers groan at this statement, but the fact remains, that kind of reputation is well-earned for games that do have a hard mode. In a sense, Dark Souls is a game that knows how to do difficulty the right way.

To elaborate, Dark Souls has just the right amount of challenging gameplay. Let’s take a look at the ways that games are made more difficult. In all the games I’ve seen, there are 3 methods that videogames employ to raise the difficulty level: They are the Number Changes, AI Scaling, and Challenge Conditions.

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Do you make a game better?

by Paul Gestl

Games let us become heroes of our time. We fight the bad guys, find true love, and save the world, all in a day’s work. But before we do any of that, we have to pick a hairstyle that looks like a badass anime protagonist, hopefully without having to buy any DLCs.

Screenshot by IG/CC BY 2.0

Character customization has become a staple of many RPGs and other sorts of games that you wouldn’t expect as an option. But in reality, what does a bunch of attractive aesthetics actually do for players of a game?
From a technical standpoint, next to nothing.

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Antichamber Review

Antichamber

Developer: Alexander Bruce
Publisher: Demruth
Released on Jan 31, 2013

Antichamber is a 1st person puzzle game known for twisting the boundaries of reality using confined spaces and color-coded blocks, designed in a style similar to Escher’s. It’s one psychologically trippy game that makes the player doubt what they’re seeing. Branching paths and endless hallways are everywhere, creating a sense of disorientation for those who just want to reach the end.

Genre: An Indie Puzzle-Adventure Game

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So Real I Can’t Touch It

Is Realism Important in Video Games?

Gone Home – Photo by The Fullbright Company /CC BY-SA 3.0

A thoughtful discussion by Paul Gestl

People play video games because they want to experience things they can’t do in real life. But contrary to popular opinion, that doesn’t seem to be the path the current gaming industry is heading towards. This is probably a response to the outcry by mainstream journalists and feminists alike who want to see more relatable female characters.

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Portal 2 Discussion

Portal 2

Developer: Valve
Publisher: Seconded
Released on April 19, 2011

Portal 2 is the ingeniously devised sequel to the original Portal, an all-time classic which garnered a huge fanbase. It transformed the 1st-person puzzle platformer genre by coining the motto “to think with portals”. Portal 2 takes you through unexplored parts of the Aperture Science Labs as Chell, after being in suspension for 9999 hours.

Genre: An Action-Adventure Puzzle Game

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